Week 3: Learning Science & Curriculum Design

Effective curriculum design should prioritize student engagement and cater to their executive function needs by incorporating varied pacing instructions and hands-on activities that sustain attention and facilitate information retention, inhibition of incorrect responses, and goal achievement (How People Learn, p. 70). Self-regulation is fostered through challenging learning activities that encourage students to set and pursue reasonable goals while tracking their progress through scaffolded instructions. Memory retention is enhanced when students reconstruct their learning experiences aided by environmental cues, fostering higher-order thinking skills. Educators must (also) make Creativity a priority learning goal and see to it that it’s a facet of thinking and working that is well developed in their students throughout their education (Gura, p. 7). Teaching divergent thinking alongside traditional subjects like reading and math nurtures creativity, with tools like Soundtrap promoting collaborative learning and technology integration to empower students in setting and achieving their learning goals, reinforcing the importance of executive function and self-regulation in effective lesson design.

Under ISTE Standard 1.1 Empowered Learner, students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals. This standard supports the importance of the role that self-regulation and executive function play in effective lesson design. When students are given a variety of technology tools to use to create a product, or meet a learning goal, they are more likely to be engaged and complete the task correctly at the first attempt. Supporting students with the right tools to get the job done is the best way to ensure they are successful and can easily be implemented into any curriculum design.





References:

  1. Gura, M. (2020). Fostering Student Creativity. EdTech Digest the State of the Arts, Creativity, and Technology 2020: A Guide for Educators and Parents Links to an external site.. p. 7. Download . p. 7.
  2. Rivero, V. (2020). A Whole New Class of Art. EdTech Digest the State of the Arts, Creativity and Technology 2020: A Guide for Educators and Parents. p. 12-20. Links to an external site.
  3. National Academies of Sciences, Engineering, and Medicine. (2018). How people learn II: Learners, contexts, and cultures.Links to an external site. Washington, D.C.: The National Academies Press. http://doi.org/10.17226/24783
  4. ISTE Standards for Educators (2017). Retrieved from: https://www.iste.org/standards/for-educators Links to an external site.

Comments

  1. Great infographic! I like how the language is specifically geared towards teachers to give them ideas of how to facilitate learning by incorporating creativity and technology. The concise explanations are very helpful! I also like the color combinations and pictures that you used!

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  2. A big part of my love for teaching fine arts is because of all the opportunities we have to have "hands on" learning activities. I also appreciate the section of your infographic that speaks on collaboration/ curriculum design because I agree that collaboration and adapting to fit the needs of students is essential in learning and reaching goals!

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